Can video games use biofeedback to improve wellbeing?

We have partnered with Playlab London, Complete Coherence and 2CV to design and make a video game for young people that builds habits which increase their long term wellbeing …

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Technology and Behaviour Change

How do these products and services work? Can they really encourage people to ‘be better’ long-term or do you need to change the system and society in other ways? ‘Who’ decides what’s better anyway? And when does behaviour change become coercion or something more controlling?

Tech for Good TV explore this in their latest podcast, featuring our Research and Evaluation Director Kathleen Collett, supported by Bethnal Green Ventures and Nominet Trust.

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