We have partnered with Playlab London, Complete Coherence and 2CV to design and make a video game for young people that builds habits which increase their long term wellbeing …
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Not broccoli, not even chocolate covered broccoli, just chocolate.
Duncan Brown, co-founder of BfB Labs, explains the thinking behind developing our video game to improve young people’s mental health, …
Technology and Behaviour Change
How do these products and services work? Can they really encourage people to ‘be better’ long-term or do you need to change the system and society in other ways? ‘Who’ decides what’s better anyway? And when does behaviour change become coercion or something more controlling?
Tech for Good TV explore this in their latest podcast, featuring our Research and Evaluation Director Kathleen Collett, supported by Bethnal Green Ventures and Nominet Trust.
Most Mindfulness Products Miss Those That Need Them
You can’t call yourself a forward thinking company these days without some reference to mindfulness in your organisational strategy…
Why the world needs video games for good mental health
Over the last 18 months, with support from the Nominet Trust, we’ve been researching and developing the first version of …
Video games + behaviour change
Video games don’t normally get a good rap when it comes to the health of young people. Instinctively, replacing hours …